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Need for speed rivals reviews
Need for speed rivals reviews











  1. #Need for speed rivals reviews Ps4#
  2. #Need for speed rivals reviews series#
  3. #Need for speed rivals reviews free#

Rivals is the very definition of pick-up-and-play. The objectives get progressively tougher, too, helping to extend the longevity. It’s a smart incentive to keep you playing, adding variety to what could have been a tiring trawl through samey events as in countless other racing games, even if it acts as a way to disguise the limited number of event types. Speedlists act as a checklist of objectives which have to be completed before you can advance to the next rank, ranging from tasks such as maintaining a certain speed for a length of time (no, there isn’t a bomb set to explode if your speed dips below 50 mph) or wrecking a set number of rivals. Rivals’ career is split into two paths, requiring you to choose between separate Racer and Cop factions, with the option to switch between either at any time. Career criminalĪt least there’s plenty to distract you from these shortcomings.

need for speed rivals reviews

Hot Pursuit-style point-to-point road courses would have sufficed and made the game more focused.

need for speed rivals reviews

Driving through each area also results in an abrupt OutRun-style transition as the weather and lighting changes accordingly, which only serves to highlight the fact that Rivals was conceived as an open world out of conformity rather than necessity.

#Need for speed rivals reviews free#

Most Wanted’s streets were arguably too congested for high speed racing, but Rivals is the polar opposite to the point the city feels glaringly lifeless.Īnd while there are distinct areas such as deserts and snow-cap mountains to be found, the road structure remains the same throughout, leaving you with nothing but miles and miles of desolate open road with little variance, making for an unengaging driving experience when free roaming.

need for speed rivals reviews

Even the highways are mostly devoid of traffic. Sadly, moments like these are few and far between.Īdding to the sparseness is the surprising scarcity of civilian traffic, eliminating the feeling of danger during races. Supports surrounding a suspension bridge act as a launch pad for gaining huge air, while a condo can be used as a conveniently-placed shortcut mid-race, as you smash through the glass and tear through the building spilling furniture everywhere Lethal Weapon-style before plummeting back onto the road below, leaving you with a smug smirk as you soar over your rivals. Outside of the main events, there is little to discover and encourage you to explore other than a handful of shortcuts and jumps, with no collectibles to scavenge, trackside objects or billboards to smash into or hidden cars to uncover. Unfortunately, the abundance of open roads prove to be Rivals’ undoing when you’re not engaged in a high speed chase. As an open automotive playground, however, it’s less successful. It’s a location that’s well-engineered for high speed races and chases, with its sweeping country roads providing rare lapses in speed compared to Most Wanted’s confined city grid, where it was near-impossible to reach a car’s top speed. The open world setting of Redview County also feels like an obvious ode to Hot Pursuit, migrating you from Most Wanted’s claustrophobic cityscape to a vast open countryside filled with winding roads, coastal stretches, snow-capped mountains, extended highways and desert canyons. Gone too is Most Wanted’s daring open-ended structure that unlocked every car at the start of the game, providing you could find them, replaced with a more traditional progression system that unlocks cars after completing events. Ghost Games were seemingly more enamoured with Hot Pursuit, however, as Rivals lets you drive either as a cop or racer once again in two separate branching career paths. As a result, Criterion has been left significantly downsized, with a close-knit team of fifteen pursuing other avenues away from driving games. This blatant inspiration comes as no surprise, though, as Rivals was developed by the newly-formed EA Ghost Games, a studio largely made up of former Criterion Games employees who worked on Hot Pursuit and Most Wanted. racers regime with Most Wanted’s sprawling open world. Rivals unashamedly welds together components from Criterion’s Hot Pursuit and Most Wanted remakes, combining Hot Pursuit’s cops vs.

need for speed rivals reviews

#Need for speed rivals reviews series#

The result is a game that’s reliably entertaining, but ultimately lacking in innovation to move the series forward, despite its best efforts. Indeed, you can always rely on Need for Speed for some high speed arcade racing thrills, and Need for Speed Rivals is no different.

#Need for speed rivals reviews Ps4#

With DriveClub still impounded at Evolution Studios until next year, early PS4 adopters have had to turn to the ever-reliable Need for Speed series, now officially the second longest running racing game series after Test Drive in its twentith year, to scratch their racing game itch.













Need for speed rivals reviews